Unit 4
- Robert Whitlam
- Nov 6, 2017
- 5 min read
Context - Describe the project (WWWWWH), scenario, its purpose and function your aims and objectives.
Research - Describe how you did your research e’g’, Judith Bell, methods, story-board, mood-boards Provide citation within content and references in Harvard Style.
Problem Solving - Describe the problems you overcome and how you learnt from the process.
Planning and production - (GDD) Games Design Document. Describe your planning methods and production workflow.
Practical Skills - What skills have you learned in the production process.
Evaluation and Reflection - This is a critical part of this process, make sure this is in good detail. In respect of the project; Your strengths, areas for improvement, the pros & cons, ups and downs, for and against . what were the Strengths, Weaknesses, Opportunities and Threats (SWOT).
References - (Harvard Style) Provided a minimum of 3 references
Visual: The Stanley Parable uses the steam game engine, The Stanley Parable uses the the default objects. The Stanley Parable has a narrator that can even change the environment of the map he can even teleport you to other games. In game you have no hub and no real UI the best you get is start, restart, exit and options.
Audio: A lot of the enjoyment in The Stanley Parable comes from the narrator, the narrator tells you where to go, reacts to you disregarding him, brakes the 4th wall, makes fun of you, tricks you, gets angry and even gets confused.
Controls: The Stanley Parable only allows for walking, crouching and clicking but it is very limited.
Overall: The Stanley Parable is a game that sees how you respond to an option when having multiple possibility that you can't see the outcome for, to hit the point in that you can't go back on your choices, every time you make a choice the other options gets closed off. The other games that the narrator teleports you to is Minecraft, Portal and then a deserted beta version of The Stanley Parable.
Visual: South Park The Fractured But whole uses the same style of art as the television South Park. South Park The Fractured But whole normally uses the colour yellow/gold to show what can be interacted with. the detection mode makes the screen go a blue shade that highlights items you can throw object by the object twinkling or you will have an item glitching meaning that you can reverse time with your fart to make it go back to its previous state. The game is technically a 2d side scroller and that means that your character is mainly in the center of the screen making the character the center of attenuation.
Audio: South Park The Fractured But whole uses the original voice actors from the show what is perfect for fans because it makes you feel more apart of the game/show. The game has sound effects that play when you are close enough to activate it, an example of this is when your close enough to a enemy so they throw an insult. The game also has animated cut scenes but it's common for them to desync so the animation and audio don't match.
Controls: South Part The Fractured But whole keyboard bindings work very well, the game tells you controls through text dialogue and voice dialogue, but there are some keys that do little and are not really shown or have any real point like the little fart what is never used anywhere,if you missed the keybinding you can always look at the controls in the options in the main menu. South Park The Fractured But whole is full controller supported and has no big issues.
Overall: Like South Park's show South Park The Fractured But whole is full of references from both the show and outside the show, that allows a mixture of South Park fan and non fans of the show to enjoy the game. The jokes in the game are very funny, resent and comes out of no were. Some jokes are debatable to some but for me they were very enjoyable. Detection mode and the fart powers you acquire throughout the game are the most annoying parts of the game, the detection mode for keyboard is set to respond to the arrow keys first before switching to the mouse so because of that there is a delay, the fart power is mainly bad on controller as the controller can be hard to aim but controller has got the detection mode well.South Park The Fractured But whole added detectable obstacles in the combat as well as added movement in battle witch in South Park The Stick Of Truth was not a thing, something else was how they changed the block quick time event to increasing your special attack quick time event, later in the game you unlock micro aggression quick time event that allows you to punch a enemy that says something offensive. The game also has some hit box/ collision issues. The main user interface comes out the side with options like save, load, exit and options. the in game interface as map, powers, your team, crafting, costumes, artifacts, settings, inventory and coonstagram,the in game interface is passed of an Ipad and is able to be customize in the settings appellation. South Park The Fractured Butthole Is multiplatform being that the game is on PC, Ps4 (PlayStation 4) and Xbox One
Visual: Sonic Adventure 2 has good graphic from when it was released, The hub that you get in Sonic Adventure 2 shows how many trys you have at the bottom left, on the top left had the score, coins, keys and the timer the menu is a very basic menu on a jpeg.
Audio:Sonic Adventure 2 has a looping sound track that gets dull very quickly. Another issue was the sound effects that are a little over used making everything annoying to the point where I don't want to play much more.
Controls: The controls for Sonic Adventure 2 are bad, The keyboard key bindings are all over the keyboard and make it almost impossible to play without rebinding the key what you can't even do in the game you have to go through a separate menu before you start the game. On the steam page it says that it has partial controller support but that is a lie, it has no support at all, I've plugged in two controllers and it wouldn't work.
Overall: The game didn't age that great and was ported over horribly the controls barely react to button input and some times even the animation is slow. There are a few objects that have stretched textures or are to a point bland the user interface isn't useful as it uses different button layouts.
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