top of page

Unit 5

  • Writer: Robert Whitlam
    Robert Whitlam
  • Nov 6, 2017
  • 2 min read

Context - Describe the project (WWWWWH), scenario, its purpose and function your aims and objectives.

  1. Research - Describe how you did your research e’g’, Judith Bell, methods, story-board, mood-boards Provide citation within content and references in Harvard Style.

  2. Problem Solving - Describe the problems you overcome and how you learnt from the process.

  3. Planning and production - (GDD) Games Design Document. Describe your planning methods and production workflow.

  4. Practical Skills - What skills have you learned in the production process.

  5. Evaluation and Reflection - This is a critical part of this process, make sure this is in good detail. In respect of the project; Your strengths, areas for improvement, the pros & cons, ups and downs, for and against . what were the Strengths, Weaknesses, Opportunities and Threats (SWOT).

  6. References - (Harvard Style) Provided a minimum of 3 references

Supply Needed

haft empty crisp packet

Shot gun mic for recording.

outside audio of wind away from cars

Sound effects wanted

Fire

walking

wind

footsteps

*Update 25 January 2018*

I recorded a part of the sound effects needed for unit 6 being wind and the elements for the fire sound effects, I also recorded the dialogue for unit 7 for the trigger boxes. I originally had one one big recording an then I cut up the parts I needed and then exported them as ,mp3 and ,wav formats. I plan to message people in the music about borrowing equipment to record the last ones I need.

I got the audio I recorded for unit 7 set with the triggers in the game. I've tested that the audio triggers one at a time.The thing that was used to code this map was a Unity software called Playmaker. Playmaker is a Unity software that allows you to use pseudo code instead of C sharp.

*Update 20/02/2018*

I arranged for those in class to record their audio for unit 5 and others, I also set up the recording equipment and when I was there I also recorded my remaining audio I needed for my projects. I didn't have my phone on me so I didn't get any images but I did tell the groups that came down to take some pictures of the equipment. I was managing groups of 4-5 people in most groups a lot were stuck on what they wanted to record so I recommended sound they could record.

Comentários


Featured Posts
Recent Posts
Archive
Search By Tags
© Copyright 2017
  • YouTube Social  Icon
  • twitter
  • generic-social-link

Salisbury, UK

© Copyright 2017
bottom of page